![]() ![]() Instead we develop our characters on a completely separate system of passives build on attribute points from experience while perks are gained from influence.Īlso, when we create a character we can only determine traits inherent to an arbitrary benefit from their species rather than improvements and drawbacks from their lifestyles and background. ![]() Inquisition already introduced a perk system but it is fairly detached from character development and only changes a dismal amount of gameplay features like the amount of potions you have, a small resistance buff or increased XP.
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